We encourage Protoss players of all skill levels, from Bronze on up to Grandmaster and professional gamers, or players looking to switch to Protoss, to subscribe and get involved in the conversation. Blizzard Entertainment (20 February 2018).
Since the preferred transition from 2 Port Wraiths is a bionic army, the midgame Zerg army consists of Hydralisks and Lurkers until Zergling upgrades and Defiler tech is finished. In fact an Archon will only 2-shot a Hydralisk if it has +3 weapons and the Hydra has +0 or +1 Carapace. An unupgraded zergling was able to attack almost twice for every time a marine fired, and had nearly a third of the zealot's cooldown.
AllThingsProtoss is a subreddit dedicated to the discussion of Starcraft 2, focusing in particular on the Protoss.
Note that while the Hydralisk also has a melee attack animation when attacking ground units at melee range, this attack is still affected by the normal Ranged Attack upgrades. Muscular Augments now gives a 25% speed boost both on and off of Creep. Like all races, they depend on having a good army composition.
Vipers also are important for landing dangerous Parasitic Bombs, and should be supported by high damage anti-air like Hydras to keep the Viper alive afterwards; Queens' damage is more long-form and might not be enough to stop the Mutas diving on the Viper if it is in an undefended position. They are also important for morphing into Lurkers after researching the Lurker Aspect in the Hydralisk Den.
Against the 2 Port Wraith build, Hydralisks are used to snipe enemy Wraiths and prevent them from doing too much harassment. The relatively obvious solution to the aforementioned is using either a few Vipers and their Abduct or a few Infestors with Neural Parasite upgrade. In the rare event that a ZvZ game ever lasts long enough for Hive-tech, Hydralisks may be coupled with the Defiler's Dark Swarm and Plague to destroy the enemy Mutalisk flock. When paired with Lurkers in a Drop, Hydralisks can take out Observers that the Protoss brings in to detect the burrowed Lurkers. The Hydralisk is a ranged Lair-tech unit that can be morphed after building a Hydralisk Den.The Hydralisk's fast attack and high damage, along with not relying on bonuses to specific unit types, makes it consistently effective at dealing damage to both ground and air targets. Press J to jump to the feed.
Hydralisk attacks now have a new green visual effect once Grooved Spines has been researched. Like Thor DPS v ground is listed as 30 instead of 67 or whatever, More posts from the allthingsprotoss community. Hydralisks are also used to defuse mines more easily. Ravagers' Corrosive Bile out-ranges an unupgraded Lurker and may be used safely before they have the range upgrade, Seismic Spines, especially before a player has Vipers for Blinding Cloud/Abduct to properly engage them.
Thanks! Because Hydralisks make a smaller benefit when added to a large Roach/Ravager ball without their upgrades and are more fragile, players may start a Lurker Den and Hydra upgrades as soon as the Hydra Den finishes and only make a small group of Hydras a little over halfway through the Lurker Den's build time. Hydralisks are often used in a combination with Zerglings, Lurkers, or Mutalisks. Hydralisks and Lurkers are the ideal late game unit combination to fight the SK Terran strategy, in combination with Defilers. Hydralis.ch creation 1970-01-01, Unknown left.
That makes sense, I tested it sufficiently that I am convinced it’s not true, I’ve updated the liquipeida article. Hence, when in army versus army combat, be on alert for enemy Disruptors or High Templars, and, if you note their presence, stay on the widest ground possible, as their AoE can only work if they can get you trapped in a narrow path (and remember - narrow for Zerg is not the same as narrow for Protoss or Terran). Adding even a handful of Hydras to an army that is already nearly maxed makes a noticeable difference in DPS once each army has spread out, as Hydras even without Grooved Spines for range can safely fire from behind the Roach line. Description []. Hydras are frequently added to a Roach army to form a Roach/Hydra style when there has been early aggression and neither player has maxed-out or gotten close to maximum supply with Roach/Ravager.
This gives the player immediate access to Lurkers once they hatch.
While the Hydra upgrades research, such a player may be more aggressive and try to get the jump on their opponent with the added splash damage of the Lurkers.
Blizzard Entertainment (29 January 2018). The unit list has undergone numerous changes since then. When faced against a bionic Terran army, Hydralisk useage depends on a few factors.
The Hydralisk is a versatile Zerg ranged unit that can attack both air and ground targets using needle spines.
In the current Meta game, a 3 Base Spire into 5 Hatch Hydra build is common choice when against a fast expanding Protoss. Zergs can also research Burrow and burrow a Hydralisk group in a spot where the Zerg player thinks the Protoss air fleet will fly over. In ZvZ, Hydralisks are not often seen. Marines and Medics themselves do quite well against Hydralisks, which is why they are rarely seen until the late game. Battle.net.
Hero Hunter Killer Zerg Zergling Hero Devouring One Zerg Defiler Zerg Hydralisk Zerg Drone Zerg Infested Terran Hero Unclean One Zerg Lurker View on Liquipedia … The Hydralisk is a versatile Zerg ranged unit that can attack both air and ground targets using needle spines. Starcraft 2 Protoss Counters.
Can morph into the Lurker after morphing the Hydralisk Den into a Lurker Den.
This page was last edited on 14 September 2020, at 08:50. Since Hydralisks fall easily against a large enough mechanized Terran force, they are usually used in Drops on the Terran Main late game and are combined with the Defiler’s Plague ability to quickly decimate a Terran mech force.
The Hydralisk's explosive damage is reduced by half against Mutalisks and Zerglings, two units most commonly seen in this matchup, so they are weak before they can be stacked up and must be supplemented in the early game by base defense and massed quickly enough before Mutalisk which also en masse are very powerful.
"Evolve Grooved Spines" upgrade will increase the Hydralisk attack range by 2.
Press question mark to learn the rest of the keyboard shortcuts. In StarCraft II an unmodified zergling cannot match this a… They have few other special traits except being very efficient for supply, even performing admirably against many extreme late-game compositions. Colossi is another threat you have to be cautious about. In the Zerg vs. Protoss late game, Hydralisks generally fall out of usage due to the raw attack power of Zerglings with Adrenal Glands, but if the Protoss decides to pump Corsairs, Hydralisks can be added back into the Zerg army to compensate. StarCraft II is a real-time strategy game from Blizzard Entertainment for the PC and Mac.
The Hydralisk's fast attack and high damage, along with not relying on bonuses to specific unit types, makes it consistently effective at dealing damage to both ground and air targets. Hydralisk (and Lurkers) are made for it's attack range to counter units with a similar attack range like Stalkers and Marauders, usually with high health Roaches to tank and Burrow/Tunneling Claws combo to retreat the low health Roaches. Enables Hydralisks to morph into Lurkers; requires a Lair. If facing a player using the Mutalisk/Zergling/Baneling style, Hydralisks are an important step in a successful defense, but should not be used as a direct answer to the Mutas. Ravagers' Corrosive Bile out-ranges an unupgraded Lurker, so special care must be taken maneuvering them. The following is a complete unit list for StarCraft II multiplayer game units to date.
I was testing this in the unit tester and found it is not true because of HP regeneration. The Zerg needs to be good at Storm Dodging to avoid getting all their Hydralisks killed instantly. Scouting an opponent's Hydra Den may indicate an eventual Lurker transition as opposed to trying to end the game with Ultralisks.
Due to the large difference in speed off-creep and on-creep, the Muscular Augments upgrade and/or spreading creep should be a key focus when executing any Hydra-based strategy. ZvP - Armani's Mass Zergling (with VOD) Created by zuka , Updated Jul 06, 2020: ZvP: Cheese Easy 98% 106 votes: 16733 Views Railgan ZvZ - 2 Base Mutalisk 2020 Version Created by railgan , Updated Mar 08, 2020: ZvZ: Timing Attack
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